Executive Summary

Like many research & intelligence firms, one of the things that ARtillery Intelligence does is market sizing. A few times per year, we go into isolation and bury ourselves deep in financial modeling. This exercise takes the insights and observations we accumulate throughout the year and synthesizes them into hard numbers for the current and future spatial computing industry (methodology details here).

In covering spatial computing for eight years, our sector knowledge base and perspective continue to expand. That occurs on several levels, including insight and access to insider information, all of which informs our forecast models and inputs. Further reinforcing that knowledge position, the daily rigors of editorial production at our sister publication AR Insider emboldens our market insights. It also offers an invaluable asset for market-sizing work: access.

Beyond a knowledge position and market-sizing process, the focus of these forecasts likewise continues to evolve. Our first market forecast six years ago examined AR, VR, and all their revenue subsegments (collectively, XR). More recently, we began to produce separate forecasts* for headworn
and mobile AR, as well as VR. Though all three share technical underpinnings, their nuanced market dynamics deserve deeper and more focused treatment.

But now the pendulum has swung back in the other direction. In addition to those focused drill-downs into spatial computing subsegments, we’re returning to a comprehensive XR forecast. Why? The idea is to reveal insights about how these interrelated sectors contrast and converge. For example, what’s the market opportunity for supporting tech (e.g., creation platforms) that span AR and VR? And what’s the comparative hardware penetration and device sales outlook across these form factors? This combined XR forecast allows us to tackle such questions.

So what did we find out? Starting at the top, XR revenue will grow from $21.41 billion in 2023 to $41.78 billion in 2028. Among XR form factors, VR leads with $11.02 billion in 2023, followed by mobile AR ($8.53 billion) and headworn AR ($1.86 billion).

Taking these one at a time – in the order of revenue share – VR’s lead is owed to its more established and technologically-mature state, relative to AR. It’s also propelled by Meta’s loss-leader investments to gain early market share and build a network effect. This was accelerated by Quest 3 and its younger sibling, Quest 3s, which both represent a new standard in VR devices that feature high-resolution color passthrough cameras for mixed reality. This broadens AR use cases, utility, and appeal. And the price is right.

Moving on to mobile AR, it has a healthy installed base of hardware, as it piggybacks on global smartphone saturation. But that installed base doesn’t always translate to revenue. For example, consumer spending in mobile AR is relatively low. Though in-app purchases in Pokémon Go are sustaining to some degree, it’s a bit of an outlier as most consumers aren’t paying for AR experiences at this stage. So if not from consumers, where is money being made in mobile AR? The short answer is B2B2C. This involves brand spending to create AR experiences for their customers. It includes AR marketing, commerce enablement, and experience creation software.

On to headworn AR, there continues to be ample anticipation for AR glasses in the tech press and broader culture… but also a looming reality check. Futuristic visions of pervasive all-day glasses hit a wall when considering technological requirements. Not only are they intense – involving nuanced optical and display systems – but they escalate device cost and bulk. This in turn counteracts consumer adoption at scale. The bottom line is that widely-adopted AR glasses are more of a 2035 reality than a 2025 one.

Meanwhile, we see worthwhile movement toward ”lite AR” in terms of stylistically-viable devices like Ray-Ban Meta Smart Glasses (AI-driven audio AR), and Xreal One (lean-back immersive entertainment). At the other end of the experiential spectrum is Apple Vision Pro.* All eyes are on the device due to Apple’s track record in mainstreaming emerging tech through its signature halo effect.

Estimated unit sales are low in early years (223,000 in 2024) due to the device’s price tag. But it could gradually penetrate further, seeing growth curves that mirror slow-start Apple wearables historically. This will happen as it slims down over several generations… in both price and in bulk. This could be joined by Apple smart glasses that are toned down in functionality, device bulk, and price.

 

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Methodology

ARtillery Intelligence follows disciplined best practices in market sizing and forecasting, developed and reinforced through its principles’ 18 years in research and intelligence in tech sectors. This includes the past 8 years covering AR & VR as a primary focus.

This report focuses on revenue projections in various sub-sectors and product areas. ARtillery Intelligence has built financial models that are customized to the specific dynamics and unit economics of each. These include variables like unit sales, company revenues, pricing trends, market trajectory, and several other micro and macro factors that ARtillery Intelligence tracks.

This approach primarily applies a bottom-up forecasting methodology, which is secondarily vetted against a top-down analysis. Together, confidence is achieved through triangulating revenues and projections in a disciplined way. For more information on what’s included and not included in the forecast (a key consideration when evaluating the findings) see the next slide.

More about ARtillery Intelligence’s market-sizing methodology can be seen here and more on its credentials can be seen here.

 

Disclosure & Ethics Statement

Unless specified in its stock ownership disclosures, ARtillery Intelligence has no financial stake in the companies mentioned in its reports. The production of this report likewise wasn’t commissioned. With all market sizing, ARtillery Intelligence remains independent of players and practitioners in the sectors it covers, thus mitigating bias in industry revenue calculations and projections. ARtillery Intelligence’s disclosures, stock ownership, and ethics policy can be seen in full here.

 

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Reference

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